This list was compiled from the suggestions of SCEE software engineers. These books are only SUGGESTED reading, you don't necessarily need to buy all of them. We suggest you look through some books to get a feel for the ones you like before buying any - whether on this list or not. (If you have any other suggestions, let us know.)
'The C Programming Language' by Kernighan, Brian & Richie, Dennis (Prentice Hall) ISBN 0-131-10362-8
'Teach Yourself C' by Schildt, Herbert (McGraw-Hill) ISBN 0-078-82011-1
'Programming with GNU Software' by Loukides, Mike (O Reilly) ISBN 1-565-92112-7
'The Tricks of the Game Programming Gurus' by LaMothe/ Ratcliff/ Seminatore/ Tyler (Sams Publishing) ISBN 0-672-30507-0
'Teach Yourself Game Programming in 21 Days' by LaMothe, Andre (Sams Publishing) ISBN 0-672-30562-3
'3D Computer Graphics' by Watt, Alan (Addison-Wesley) ISBN 0-201-63186-5
'Encyclopedia of Graphic File Formats' by Murray, James (Addison-Wesley) ISBN 1-565-92058-9
'Computer Graphics' by Foley/ van Dam/ Feiner / Hughes (Addison-Wesley) ISBN 0-201-04840-6
'Advanced Animation and Rendering Techniques' by Watt, Alan & Watt, Mark (Addison-Wesley) ISBN 0-201-54412-1
'3D Computer Animation' by Vince, John (Addison-Wesley) ISBN 0-201-62756-6
'Elementary Linear Algebra' by Anton, Howard (Wiley) ISBN 0-471-15439-3
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